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- SUPER LOTTO-MASTER
-
- Version 1.1
-
- A Lottery Number Database and Analytical Program
-
- from
-
- Morris L. Bower
-
- P. O. Box 715
-
- Parkersburg, WV 26102-0715
-
- Copyright (C) 1988 Morris L. Bower
-
- (All Rights Reserved)
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- WHAT IS SUPER LOTTO-MASTER?
- ---------------------------
- Super Lotto-Master is a user-friendly database that
- is designed to read and analyze combinations of
- numbers input by the user. The program is com-
- pletely menu-driven so that no special computing
- skills are necessary to use the program.
-
-
- WHAT DOES IT DO?
- ----------------
- The program starts with blank data information.
- The user inputs past winning lottery numbers drawn
- from their state and/or multi-state lotteries.
- After ten entries are installed, the program is
- ready to go to work. At the press of a button the
- program will read and analyze the entries and print
- out one combination (two combinations in the case
- of three and four numbers) of the numbers "most
- likely" to be drawn again. By the way, this pro-
- gram is not generating numbers "at random". If you
- run the "automatic calculation" more than once, you
- will see that exactly the same numbers come up
- until you make additional entries.
-
- People who "wheel" numbers may combine part of the
- computer pick with their own favorite numbers. Our
- pick is most important from left to right, that is,
- if the computer printed 01 09 15 26 31 37, then 01
- would be the most important, 09 next, etc.
-
-
- REGISTERING SUPER LOTTO-MASTER!
- -------------------------------
- Super Lotto-Master is a Shareware product. It is
- not public domain software. We have offered this
- program to you on a trial basis either free from a
- friend, or for a nominal copying charge from one of
- our authorized dealers.
-
- The program has taken many hours of work and re-
- search, so naturally we expect anyone using or
- planning to use this software on a regular basis to
- register with the copyright owner. This may be
- done by sending a check or money order in an amount
- you feel the program is worth to you, but in any
- case do not send more than $15.00 to:
-
- Morris L. Bower
- P. O. Box 715
- Parkersburg, WV 26102-0715
-
- Registered users will be put on our mailing list
- for information on updates and improvements to this
-
-
-
- -2-
-
-
-
-
-
-
-
-
- program, plus will be offered special discounts for
- software we develop in the future.
-
-
- PRODUCT SUPPORT
- ---------------
- Registered users may send unlimited questions
- regarding our programs to the P. O. Box address
- above. Please be sure to include a stamped, self-
- addressed envelope with each inquiry.
-
-
- WARRANTY
- --------
- Super Lotto-Master is provided AS IS without any
- warrany, either expressed or implied, including but
- not limited to fitness for a particular purpose.
-
-
- LICENSE TERMS
- -------------
- Super Lotto-Master is licensed specifically for
- evaluation use by all IBM PC/XT/AT and compatible
- owners and operators. This program may be freely
- copied by individuals, groups, clubs, businesses,
- computer disk vendors and similar distributors,
- and BBS operators for transmission to others for
- evaluation. No charge may be made for this pro-
- gram except a nominal copying, postage and/or
- handling fee.
-
-
- CREDITS
- -------
- Special thanks to my good friends Bob Kuhl and
- Chris Ranalla who offered encouragement and helped
- field test the program, and to Gary Boetticher who
- helped me work out some next-to-impossible
- formulas.
-
-
- DISTRIBUTION FILES
- ------------------
- The following files are included in the Shareware
- distribution package:
-
- LOTTO34.PRO
- LOTTO5.PRO
- LOTTO6.PRO
- LOTTO7.PRO
- MENU.PRO
- SHAREWAR.PRO
- NUMTHREE.DAT
- LOTTOTHR.DAT
-
-
-
- -3-
-
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-
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- NUMBFOUR.DAT
- LOTTOFOU.DAT
- NUMBFIVE.DAT
- LOTTOFIV.DAT
- NUMBESIX.DAT
- LOTTOSIX.DAT
- NUMSEVEN.DAT
- LOTTOSEV.DAT
- PROGBOOT.EXE
- COLOR.PRO
- SLMASTER.DOC
- GO.(BAT).EXE
-
-
- USING THE PROGRAM
- -----------------
- The very first thing you want to do is make a back-
- up copy of this disk and put the original away. Use
- the copy as your work disk. (See your DOS manual
- if you need help making a copy of this disk).
-
- Boot up your computer and place the program disk in
- the A drive. At the A> type:
-
- GO
-
- If you are using a color computer answer (y)es to
- the question then please carefully read the next
- two screens. Answer (y)es to the second screen.
-
-
- MAIN MENU
- ---------
- The main menu allows you to select the program you
- wish to work with, 3, 4, 5, 6 or 7 digit numbers.
-
-
- 3-DIGIT AND 4-DIGIT NUMBERS
- ---------------------------
- The three and four digit numbers are grouped into
- the same program, so you will work from a sub-menu
- when you enter this database. The numbers entered
- into this program should be entered in the EXACT
- ORDER as they were drawn in the lottery, that is,
- if the 3-digit number drawn was 9-3-6, enter it as
- is. DO NOT ENTER it numerically as 3-6-9. The
- reason for this is that the program analyzes each
- digit as a separate number from 0 to 9 because each
- digit is drawn from a separate group of numbers.
-
- There must be a minimum ten entries before the
- program will do "automatic calculation".
-
- The program will print out two sets of numbers.
-
-
-
- -4-
-
-
-
-
-
-
-
-
- The first set are the numbers that have hit the
- greatest number of times, the second set the least
- number of times. If you compare our numbers to
- future winning numbers, you can decide which set
- may be more important and the way you wish to use
- the information.
-
- Since the 3 and 4-digit numbers are drawn from
- separate groups of ten, it is possible that
- duplicate numbers may appear at times. Also, after
- there are many numbers in a database, it is
- possible that on a DAY-TO-DAY basis, the numbers
- may not vary much or sometimes even change at all.
- It is for this reason that we suggest you limit the
- amount of entries in any given database. We might
- suggest fifty or even less. For instance, when you
- are ready to make the 51st entry you might call up
- entry #1 and select "Change Entry". The next day
- you would call up #2, etc. Don't be afraid to
- experiment. If you mess a program to where it is
- irrepairable, just make another copy of the
- original disk which you have safely stored away.
-
- If you wish to delete a complete database, exit to
- DOS and delete the two .DAT files with the written
- number. For instance, to delete the 3-digit number
- database you would delete the NUMTHREE.DAT file and
- the LOTTOTHR.DAT file. The program will automati-
- cally create new files.
-
- DO NOT UNDER ANY CIRCUMSTANCES delete files ending
- in .PRO as these are (PRO)gram files and have to be
- present for the program to operate.
-
- If you accidently enter "Add an entry" but are
- instead trying to exit the screen, simply enter the
- number of the last entry (shown at top of screen)
- then answer (n)o to "do you want to change this
- number?".
-
- If you accidently enter the wrong numbers, simply
- continue that entry, answer (y)es to "do you have
- more entries?", then re-enter the last entry number
- (shown at top of screen). Answer (y) to "do you
- want to change this number?" and enter the correct
- numbers.
-
- Once you have entered just a few numbers you will
- see how really simple the program is to operate.
-
-
- 5-DIGIT, 6-DIGIT AND 7-DIGIT NUMBERS
- ------------------------------------
- Generally, all the rules above apply also to the
-
-
-
- -5-
-
-
-
-
-
-
-
-
- five, six and seven digit numbers except for the
- following:
-
- Entries do not have to be entered in the same order
- in which they were drawn in the lottery. For in-
- stance, the 6-digit number 34-17-05-02-28-08 does
- not have to be entered as it appears. It could for
- example be entered 2-8-28-17-34-5. In these
- programs the numbers are analyzed as a group and
- not individually. However, when the program prints
- out what it considers the best number, the number
- to the far left is most important, then the next
- number to the right, etc.
-
- When entering single digit numbers there is no need
- to put a zero in front of the digit (see example
- entered above) unless you are just use to entering
- numbers like that and wish to do so. The computer
- will ignore a zero in front of a number.
-
-
- WHEN YOU WIN
- ------------
- We would like to hear from you when you win, no
- matter how large or small. Basically we would like
- to know which lottery, how many numbers you had
- entered in the database, type of win (straight,
- box, etc.), amount of win, and how many times you
- had used this program before hitting. We would
- like to use the information to improve our program
- for future updates and pass the information along
- to our registered users. Anyone sending a signed
- story, witnessed by at least two people, with all
- details of the win will receive a free copy of the
- latest version of Super Lotto-Master.
-
-
- WHERE TO WRITE
- --------------
- Send all inquiries to:
-
- MORRIS L. BOWER
- PO BOX 715
- PARKERSBURG, WV 26102-0715
-
- All inquiries including a stamped, self-addressed
- envelope will be answered. When writing be sure
- to tell us which version you are using.
-
-
-
-
-
- -=* PLEASE REGISTER YOUR PROGRAM *=-
-
-
-
- -6-
-
-